System Dynamics and Collision Theory
Center of mass, cardinal equations, conservation of momentum, collisions.
Complete Theory
5The linear momentum of a body is . Newton's Second Law can be written in its most general form as , which also covers situations where mass changes (rockets, variable-mass systems).
Conservation of momentum: if the net external force on a system is zero, the total momentum is constant. This holds even during violent collisions where internal forces are enormous — the internal action–reaction pairs cancel by Newton's Third Law.
The impulse is the change in momentum produced by a force acting over a time interval. During a short collision the average force can be very large while is very small; their product (the impulse) equals the change in momentum.
Conservation of momentum: if the net external force on a system is zero, the total momentum is constant. This holds even during violent collisions where internal forces are enormous — the internal action–reaction pairs cancel by Newton's Third Law.
The impulse is the change in momentum produced by a force acting over a time interval. During a short collision the average force can be very large while is very small; their product (the impulse) equals the change in momentum.
The center of mass (CM) of a system of particles is the mass-weighted average position: . It is the unique point that behaves exactly like a point mass of total mass subject to the total external force — regardless of how complex the internal motions are.
The two cardinal equations of mechanics govern the motion of any system:
1st cardinal equation (translational): . The CM accelerates exactly as if all the mass were concentrated there and all external forces were applied there.
2nd cardinal equation (rotational): . The net external torque about a fixed point (or about the CM) equals the rate of change of angular momentum. Internal forces and torques contribute nothing to either equation.
The two cardinal equations of mechanics govern the motion of any system:
1st cardinal equation (translational): . The CM accelerates exactly as if all the mass were concentrated there and all external forces were applied there.
2nd cardinal equation (rotational): . The net external torque about a fixed point (or about the CM) equals the rate of change of angular momentum. Internal forces and torques contribute nothing to either equation.
In an elastic collision both total momentum and total kinetic energy are conserved simultaneously. This gives two equations for the two unknown final velocities (in 1D), yielding a unique solution.
The formulas for body 2 initially at rest are derived by solving the system of conservation equations. Two notable limiting cases:
2D (oblique) elastic collision — general case. In two dimensions the collision is no longer head-on: the bodies separate along different directions. In the most general case both masses have arbitrary initial velocities and . Momentum conservation is vectorial and holds component by component; together with kinetic energy:
Warning — the system is underdetermined. There are four final unknowns (two velocity components each, i.e. two speeds and two angles) but only three conservation equations. One piece is missing: the collision geometry (the impact parameter, i.e. how head-on the hit is). Without it the 2D problem has no unique solution — unlike 1D, where 2 equations and 2 unknowns suffice.
How it is solved: line of centres. For smooth spheres (frictionless) each velocity is decomposed along two directions at contact: the normal (the line joining the two centres) and the tangent . Then:
What the impact parameter is. It is the sideways offset between the path of the incoming ball's centre and the target's centre. It tells how off-centre the hit is:
Special case — stationary target. If is initially at rest and the axis is taken along , the three equations simplify (with the deflection angles on opposite sides of the axis): (choosing along is merely convenient: it zeroes the initial -momentum. The problem stays underdetermined until is fixed by the geometry.)
Notable property — equal masses, stationary target. If and is initially at rest, the final velocities are always perpendicular: , whatever the impact parameter. Vector proof: with , momentum conservation gives and KE conservation gives . Squaring the first () and comparing with the second yields , so the two vectors are orthogonal (provided both bodies keep moving). Example: if deflects by , then . This is why in billiards, after an off-centre hit between equal balls, the two balls leave at nearly . Note: with moving, or unequal masses, this orthogonality no longer holds.
The formulas for body 2 initially at rest are derived by solving the system of conservation equations. Two notable limiting cases:
- Equal masses (): , — the velocities exchange completely (billiard ball behaviour).
- Heavy projectile (): , — the heavy body is barely affected, the light body rebounds at nearly twice the original speed.
- Light projectile (): , — the light body bounces back elastically; the heavy body barely moves.
2D (oblique) elastic collision — general case. In two dimensions the collision is no longer head-on: the bodies separate along different directions. In the most general case both masses have arbitrary initial velocities and . Momentum conservation is vectorial and holds component by component; together with kinetic energy:
Warning — the system is underdetermined. There are four final unknowns (two velocity components each, i.e. two speeds and two angles) but only three conservation equations. One piece is missing: the collision geometry (the impact parameter, i.e. how head-on the hit is). Without it the 2D problem has no unique solution — unlike 1D, where 2 equations and 2 unknowns suffice.
How it is solved: line of centres. For smooth spheres (frictionless) each velocity is decomposed along two directions at contact: the normal (the line joining the two centres) and the tangent . Then:
- the tangential components are unchanged (no force in that direction): , ;
- the normal components transform by the 1D elastic formulas above (the impact force acts only along ).
What the impact parameter is. It is the sideways offset between the path of the incoming ball's centre and the target's centre. It tells how off-centre the hit is:
- : the incoming ball aims straight at the target's centre → central (head-on, 1D) collision;
- : oblique (glancing) collision;
- : the balls do not even touch (no collision).
- from the given (and the radii) get — the direction of the line of centres ;
- resolve the velocities along (normal) and (tangent, perpendicular);
- apply the 1D collision to the normal components only; leave the tangential ones unchanged;
- recombine the vectors to get the final magnitudes and directions.
Special case — stationary target. If is initially at rest and the axis is taken along , the three equations simplify (with the deflection angles on opposite sides of the axis): (choosing along is merely convenient: it zeroes the initial -momentum. The problem stays underdetermined until is fixed by the geometry.)
Notable property — equal masses, stationary target. If and is initially at rest, the final velocities are always perpendicular: , whatever the impact parameter. Vector proof: with , momentum conservation gives and KE conservation gives . Squaring the first () and comparing with the second yields , so the two vectors are orthogonal (provided both bodies keep moving). Example: if deflects by , then . This is why in billiards, after an off-centre hit between equal balls, the two balls leave at nearly . Note: with moving, or unequal masses, this orthogonality no longer holds.
In an inelastic collision momentum is conserved but kinetic energy is not — some KE is converted into internal energy (deformation, heat, sound). The missing kinetic energy is not "lost" but transformed into other forms.
In a perfectly inelastic collision the two bodies stick together and move with a single common velocity after impact. This maximises the kinetic energy lost, yet momentum is still conserved.
The coefficient of restitution characterises the "bounciness" of a collision:
In a perfectly inelastic collision the two bodies stick together and move with a single common velocity after impact. This maximises the kinetic energy lost, yet momentum is still conserved.
The coefficient of restitution characterises the "bounciness" of a collision:
- : perfectly elastic (no KE lost)
- : perfectly inelastic (maximum KE lost)
- : partially inelastic (real collisions)
The moment of inertia is the rotational analogue of mass: it measures how the mass is distributed around the rotation axis. A larger means more torque is needed to produce a given angular acceleration, exactly as a larger requires more force for a given linear acceleration.
Unlike mass, depends on the choice of axis. The Parallel Axis Theorem (Steiner's theorem) relates the moment about any axis to the moment about the parallel axis through the CM: , where is the perpendicular distance between the axes.
The rotational equations mirror the translational ones: (analogous to ) and (analogous to ). For a body rolling without slipping, total KE = translational KE + rotational KE.
Standard results: solid cylinder ; hollow cylinder ; solid sphere ; thin rod about centre .
Unlike mass, depends on the choice of axis. The Parallel Axis Theorem (Steiner's theorem) relates the moment about any axis to the moment about the parallel axis through the CM: , where is the perpendicular distance between the axes.
The rotational equations mirror the translational ones: (analogous to ) and (analogous to ). For a body rolling without slipping, total KE = translational KE + rotational KE.
Standard results: solid cylinder ; hollow cylinder ; solid sphere ; thin rod about centre .
Worked Examples
4Example 1Elastic 1D collision — equal mass billiard balls
Given
same mass for both balls
initial speed of ball 1
ball 2 at rest
Find
Velocities and after the collision
Verification of kinetic energy conservation
Step-by-step solution
1Problem: two billiard balls of equal mass () collide elastically in 1D. The first ball moves at , the second is at rest. We want the velocities after impact.
2Elastic collision equations: for equal masses with , the general formulas reduce to and . The balls exchange velocities: the first stops, the second moves off at . This is the principle behind Newton's cradle.
3Momentum check: before: . After: . Conserved.
4Energy check: . . : the collision is elastic.
5Extension: if , the final velocities would be and . For equal masses, an elastic collision always exchanges velocities.
✓ Final result: , — velocities exchange for equal masses
Example 2Perfectly inelastic collision — vehicle crash
Given
mass of car A
initial speed of A (54 km/h)
mass of car B (SUV)
B stationary at traffic light
Find
Common velocity after impact (vehicles lock together)
Kinetic energy lost
Step-by-step solution
1Problem: a 1200 kg car travelling at 15 m/s rear-ends a 2000 kg SUV stopped at a traffic light. The two vehicles lock together (perfectly inelastic collision). We want their speed after the crash and how much energy is dissipated.
2Momentum conservation: before the collision, . After, they move together with total mass . Conservation gives , hence (about 20 km/h).
3Kinetic energy lost: . . The loss is , equal to 62.5% of the initial energy — transformed into heat, body deformation, and sound.
4Physical meaning: the dissipated energy is proportional to the reduced mass and the square of the relative speed: where is the reduced mass. , so .
5Safety considerations: the energy dissipated is equivalent to a fall from about 12 m. This is why crumple zones are crucial: they increase the distance over which the energy is dissipated, reducing the forces on occupants.
✓ Final result: , energy lost
Example 3Oblique billiard collision: what the line of centres is
Given
Two identical billiard balls (same mass, radius )
Ball A arrives at and hits ball B, which is at rest
The hit is off-centre: A's path passes to one side of B's centre, offset by . This sideways offset is the impact parameter
The ball surfaces are smooth (no friction between them)
Find
How to find the "line of centres" and how tilted it is
The speed and direction each ball leaves with
Step-by-step solution
1The diagram (top view of the table).
2What the line of centres is. Look at the picture. Ball A travels straight. If it aimed at B's centre, the hit would be central (head-on); here A passes off to the side by , so the hit is oblique (glancing). At the instant the two balls touch, their centres are apart. The cyan segment joining the two centres at that moment is the line of centres: the balls can only push each other along this direction (smooth surfaces cannot push sideways).
3How tilted the line of centres is. The angle between the line of centres and A's direction is read off the triangle in the picture: the sideways offset is and the centre-to-centre distance is , so , i.e. . (The more centred the hit, the smaller and the closer is to : a perfectly head-on hit.)
4Split A's velocity into two pieces. Along the line of centres (direction ) and along the tangent (direction , perpendicular): the "pushing" part , and the "sliding past" part .
5Who gets what. The push acts only along . For equal masses, along that direction the balls swap their velocity: so B leaves with the whole normal part, , exactly along the line of centres (at ). The tangential part stays with A, which carries on at along the tangent (at , on the other side).
6Check. The two balls leave at and : exactly between them — the "equal billiard balls" rule. Energy: , conserved ✓.
✓ Final result: Line of centres tilted by (from ). B leaves at along the line of centres; A at perpendicular
Example 4Oblique collision with unequal masses (normal/tangential decomposition)
Given
(incoming ball), (target)
Equal radii, , target at rest
The collision geometry sets the line of centres at from the direction of motion
Smooth spheres (elastic collision)
Find
Final velocities of both balls
Step-by-step solution
1Decomposition along the line of centres. Project onto normal and tangent: ; .
21D collision on the normal components only. The force acts along : apply the 1D elastic formulas with at rest. (bounces back along the normal); .
3Tangential components unchanged. (the incoming ball keeps its tangent); the target has no tangential component, (it leaves along the line of centres).
4Recombination. Ball 1: magnitude . Ball 2: along the line of centres (at ). The angles are NOT perpendicular (unequal masses).
5Energy check. ; ✓.
✓ Final result: Ball 1: (normal , tangent ); ball 2: along the line of centres ()
Exercises with Solutions
2Exercise 1Elastic 2D collisionHard
Problem to solve
Two balls of equal mass collide elastically. Ball 1 moves initially with speed east, while ball 2 is at rest. After the collision, ball 1 is deflected by from its original direction. Determine: (a) the speed of ball 1 after the collision, (b) the speed and direction of ball 2 after the collision.
Given data
m_1 = m_2 = 0.3\,kg (equal masses)v_1 = 6\,m/s (initial speed of ball 1)v_2 = 0 (ball 2 at rest)\theta_1 = 30° (deflection angle of ball 1)
Step-by-step solution
1Setup: elastic 2D collision between equal masses. Both momentum (vector) and kinetic energy are conserved. Choose the x-axis along the initial direction of and the y-axis perpendicular to it.
2Equal-mass property: in an elastic 2D collision between equal masses (with ), the final velocities are always perpendicular: . This follows from the simultaneous conservation of and . Hence .
3Speed of ball 1: from energy conservation: , so . From momentum conservation in x: . In y: . From y: .
4Solution: substitute into : → (approx 5.20 m/s). Hence .
5Verification: before: . After: , , total . before: . After: . Correct.
✓ Final answer: at 30°, at 60° (mutually perpendicular)
Exercise 2Rolling diskVery Hard
Problem to solve
A uniform solid disk of mass and radius rolls without slipping down an incline of and length , starting from rest. Determine: (a) the acceleration of the centre of mass, (b) the CM speed at the bottom of the incline, (c) the static friction force required for rolling.
Given data
M = 2\,kg (disk mass)R = 0.15\,m (disk radius)\theta = 25° (incline angle)L = 3\,m (incline length)
Step-by-step solution
1Setup: a disk rolls without slipping on an inclined plane. The motion combines translation of the CM and rotation about the CM. The pure rolling condition is (linear speed = angular speed × radius). The friction force is static and does not dissipate energy (the contact point is instantaneously at rest).
2(a) CM acceleration: for a disk rolling without slipping, the moment of inertia is . Write the equations: (1) translation: , (2) rotation about CM: . Substituting into the second: , hence . Substituting into the first: , so → .
3(b) Final speed: the CM starts from rest and accelerates uniformly: . Alternatively, by energy conservation: , with and → → .
4(c) Static friction: from . Without friction, the disk would slide without rolling. Static friction is essential for rolling: its direction is up the incline, opposing the descent.
5Comparison: if the disk were sliding without friction (like a block), the acceleration would be , larger. Rolling "slows down" the descent because part of the potential energy goes into rotational kinetic energy instead of translational.
✓ Final answer: , ,
Keep studying
Guided exercises on this topic
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Integrative Problems
Problems combining all chapters — exam levelProblem 1Tower, Ballistic Pendulum, and Keplerian OrbitEXTREME
A cannon is placed on top of a tower tall and fires a projectile of horizontally at .
The projectile strikes and embeds in a wooden block hanging from a rope of length (ballistic pendulum), at ground level.
The Earth-Moon system is then used as a reference for Kepler's third law.
The projectile strikes and embeds in a wooden block hanging from a rope of length (ballistic pendulum), at ground level.
The Earth-Moon system is then used as a reference for Kepler's third law.
📌 Problem data
(a)Uniformly Accelerated Motion(b)Inelastic Collision(c)Potential Energy + Pendulum(d)Moment of Inertia — Rigid Body(e)Gravitation — Kepler's Third Law
Problem 2Spring, Rolling Disk, Inclined Plane Collision, and ConservationEXTREME
A spring (, compressed ) launches a solid disk (, ) up an inclined plane (, , ) that rolls without slipping.
At the top the disk is launched horizontally and strikes a pendulum (, ) — perfectly inelastic collision. What is asked (solved below, a→e): (a) the disk's speed at the top of the plane; (b) the range and impact speed of the horizontal launch; (c) the speed after the inelastic collision with the pendulum and the energy lost; (d) the pendulum's maximum angle, the maximum tension, and whether it completes the loop; (e) the full energy balance (from spring to maximum angle).
At the top the disk is launched horizontally and strikes a pendulum (, ) — perfectly inelastic collision. What is asked (solved below, a→e): (a) the disk's speed at the top of the plane; (b) the range and impact speed of the horizontal launch; (c) the speed after the inelastic collision with the pendulum and the energy lost; (d) the pendulum's maximum angle, the maximum tension, and whether it completes the loop; (e) the full energy balance (from spring to maximum angle).
📌 Problem data
(a)Energy + Rigid Body (rolling)(b)Kinematics — Projectile(c)Inelastic Collision + CM(d)Pendulum Dynamics + Forces(e)Conservation Laws — Complete Energy Balance